струнного heightmapImage = getAttrib (XMLNode, "Heightmap.image"); если (heightmapImage.size ()! = 0) {terrainConfig + = "Heightmap.image ="; terrainConfig + = heightmapImage; terrainConfig + = "\\ п"; }
струнного heightmapRawSize = getAttrib (XMLNode, "Heightmap.raw.size"); если (heightmapRawSize.size ()! = 0) {terrainConfig + = "Heightmap.raw.
size ="; terrainConfig + = heightmapRawSize; terrainConfig + = "\\ п"; }
струнного heightmapRawBpp = getAttrib (XMLNode, "Heightmap.raw.bpp"); если (heightmapRawBpp.size ()! = 0) {terrainConfig + = "Heightmap.raw.bpp ="; terrainConfig + = heightmapRawBpp; terrainConfig + = "\\ п"; }
Строка PAGESIZE = getAttrib (XMLNode, "PageSize"); если (pageSize.size ()! = 0) {terrainConfig + = "PageSize ="; terrainConfig + = PAGESIZE; terrainConfig + = "\\ п"; }
струнного tileSize = getAttrib (XMLNode, "TileSize"); если {terrainConfig + = "TileSize =" (tileSize.
size ()! = 0); terrainConfig + = tileSize; terrainConfig + = "\\ п"; }
струнного maxPixelError = getAttrib (XMLNode, "MaxPixelError"); если {terrainConfig + = "MaxPixelError =" (maxPixelError.size ()! = 0); terrainConfig + = maxPixelError; terrainConfig + = "\\ п"; }
струнного pageWorldX = getAttrib (XMLNode, "PageWorldX"); если (pageWorldX.size ()! = 0) {terrainConfig + = "PageWorldX ="; terrainConfig + = pageWorldX; terrainConfig + = "\\ п"; }
Строка pageWorldZ = getAttrib (XMLNode, "PageWorldZ"); если (pageWorldZ.
size ()! = 0) {terrainConfig + = "PageWorldZ ="; terrainConfig + = pageWorldZ; terrainConfig + = "\\ п"; }
струнного MaxHeight = getAttrib (XMLNode, "MaxHeight"); если (maxHeight.size ()! = 0) {terrainConfig + = "MaxHeight ="; terrainConfig + = MaxHeight; terrainConfig + = "\\ п"; }
струнного maxMipMapLevel = getAttrib (XMLNode, "MaxMipMapLevel"); если {terrainConfig + = "MaxMipMapLevel =" (maxMipMapLevel.size ()! = 0); terrainConfig + = maxMipMapLevel; terrainConfig + = "\\ п"; }
Струнные vertexNormals = getAttrib (XMLNode, "VertexNormals"); если (vertexNormals.
size ()! = 0) {terrainConfig + = "VertexNormals ="; terrainConfig + = vertexNormals; terrainConfig + = "\\ п"; }
Строка VertexColors = getAttrib (XMLNode, "VertexColors"); если (vertexColors.size () = 0) {terrainConfig + = "